Complete Edition
Difficulty: EASY (3 wins, 3 lives)
Press 'D' to change difficulty
Press 'H' for help
Sounds: Original PC speaker sounds
Press 'V' to switch between original and classic sounds
High Score: 0
Press SPACE for Music
Press ENTER to Start
The game is paused while this help is open. Close it to carry on exactly where you were.
You are a cat. Climb out of the alley through a window into a room, win that room, and repeat. Clear enough rooms and the window to love opens. Reach Felicia to score big. You can play entirely by ear. Every goal and danger has its own sound, and the stereo position tells you where it is: left in your left ear, right in your right.
You start with three lives. Every room you clear is worth 100 points. Reaching Felicia is worth 500. You earn an extra life every 1000 points.
Three jumps get you from the ground to the window: up to a bin, up to the second step, up to the window. A repeating pulse tells you where to jump from. It sounds from the side where the jump spot is. Walk left or right with the arrow keys until the pulse sounds centred, then press Up.
Catch three mice on a five by five floor. Each arrow key press moves you one square. A beep repeats and sounds from the side the mouse is on. There are two holes. A rumble means a hole is right next to you. Stepping into a hole costs a life. Walking into a wall makes a low buzz.
Swim to catch three fish. You drift upward on your own. Pressing Up makes you dive downward, and left and right swim sideways. A beep sounds from the side the fish is on. Electric eels are in the water. A low hum grows louder the closer you are to an eel, and touching one shocks you, which costs a life. For the first three seconds you are safe, and a tone tells you the eels are now live.
Lap the milk from three bowls without waking the dog. Left and right move you in small steps. Stand at a bowl and press Space to lap, and keep pressing until the bowl is empty. A beep points to the next bowl with milk.
Push the bird cage off the table, then catch the bird.
Climb up through the leaves to the top. Up jumps. Left and right move. A pulse sounds from the centre where the top platform is. As you walk, each step makes a click. A high click means a platform is above you and you can jump onto it. A low click means open air above. The spider makes a buzz that pans toward it. It gets louder when it is at your height. Touching it costs a life.
After enough rooms, you climb five rows to reach Felicia. Up moves you to the next row. A harp note sounds from the side where Felicia is. Rival cats patrol rows one to four. A hiss pans toward the rival in the row just above you. Press Up when that rival is far away. If it is close when you step up, you are scratched. Reaching Felicia scores 500 and takes you back to the alley.